GriDelve
Hi
LudumDare 48 compo game. Theme: "Deeper and deeper".
Enemies & projectiles move when you move. You can rotate twice before enemies move. You can also skip a tick and let enemies move without you moving.
Collect collectibles to get coins. You progress by stepping off map to go "deeper", though this costs HP. Deeper you manage to go more your final score will be.
There are 2 types of enemies, tadpole-like wanderers that move around aimlessly and needle like guards that start to approach you if they see you.
CONTROLS:
PLAYER
left arrow, right arrow, A & D: rotate left / rotate right
up arrow, back arrow, W & S: move forward / move back
F: fire projectile (you must move or rotate before firing again)
Space: skip one tick
CAMERA
Q & E: camera rotation
Z: zoom-in camera
SHIFT+Z: zoom-out camera
Hope you enjoy!
Status | Released |
Platforms | HTML5 |
Author | Fixxelious |
Genre | Action, Strategy |
Made with | Unity |
Tags | 3D, Arcade, Casual, Experimental, Low-poly, Ludum Dare 48, Short, Unity |
Links | Ludum Dare |